直接贴代码了:
export const timer = () =>{ var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame']; }; if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (callback) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function () { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; }; if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (id) { clearTimeout(id); }; };}export const canvasStart = (imgSrc) => { if (!imgSrc) return; var flash, coinImage, canvas; // 为了下面可以清除循环定义 var loopname; // 循环 function loop() { loopname = window.requestAnimationFrame(loop); flash.update(); flash.render(); } // 取消循环 // function cancelloop() { // window.cancelAnimationFrame(loopname); // }; // 初始化canvas function init() { flash.render(); } // function sprite(options) { var that = {}, // 首帧位置 frameIndex = 0, // 播放第几帧 tickCount = 0, // 每秒播放帧数 ticksPerFrame = options.ticksPerFrame || 0, // 总帧数字 numberOfFrames = options.numberOfFrames || 1; that.context = options.context; that.width = options.width; that.height = options.height; that.image = options.image; that.update = function () { tickCount += 1; if (tickCount > ticksPerFrame) { tickCount = 0; // If the current frame index is in range if (frameIndex < numberOfFrames - 1) { // Go to the next frame frameIndex += 1; } else { frameIndex = 0; } } }; that.clear = function () { // Clear the canvas that.context.clearRect(0, 0, that.width, that.height); }; that.render = function () { // Clear the canvas that.context.clearRect(0, 0, that.width, that.height); // Draw the animation that.context.drawImage( that.image, frameIndex * that.width / numberOfFrames, 0, that.width / numberOfFrames, that.height, 0, 0, that.width / numberOfFrames, that.height ); }; return that; } // Get canvas canvas = document.getElementsByTagName("canvas")[0]; if(!canvas) return; canvas.width = 134; canvas.height = 150; // Create sprite sheet coinImage = new Image(); // set sprite flash = sprite({ context: canvas.getContext("2d"), width: 5494, height: 150, image: coinImage, numberOfFrames: 41, ticksPerFrame: 4 }); // Load sprite sheet coinImage.addEventListener("load", init); coinImage.src = "http://skybjf.github.io/img/article/insert/20151016/yvdi.png"; coinImage.src = imgSrc; loop();}复制代码
效果示例
http://skybjf.github.io/demo/20151016/canvas.html复制代码